ian's blog
State of the World
It's been an amazing few weeks here. We've been working all hours to get Fate of the World launched and finally it's out there. Not the smoothest of launches, I admit, we're contacting distributors with issues as they appear and responding to bug reports as they come in.
Much has changed since Beta: new cards, new impacts, new stats interfaces, improved fuel modelling, new graphics, new music. Playing the game in the last few days, though, we feel the game has lost some of its bite. Recent revisions have given the player a bit more spending cash than we think they should be allowed to have so we're going to patch soon to fix that and also fix a few cards that were misbehaving.

