State of the World
It's been an amazing few weeks here. We've been working all hours to get Fate of the World launched and finally it's out there. Not the smoothest of launches, I admit, we're contacting distributors with issues as they appear and responding to bug reports as they come in.
Much has changed since Beta: new cards, new impacts, new stats interfaces, improved fuel modelling, new graphics, new music. Playing the game in the last few days, though, we feel the game has lost some of its bite. Recent revisions have given the player a bit more spending cash than we think they should be allowed to have so we're going to patch soon to fix that and also fix a few cards that were misbehaving.
There's more to come than just balance improvements, of course. All you awesome folks who pre-ordered will be getting access to all the special edition materials soon and we're putting the finishing touches on our Dr Apocalypse mission which will be launched on the 11th. It's a shame the game couldn't ship with it but ultimately weren't happy enough with it and didn't want to give our players something sub-par.
Steam users will be pleased to hear that we are going to be hooking our Achievements into Steam and adding in Steam Cloud integration for save games. For our non-steam users, we are currently in discussion with Valve about getting Steam keys for everyone. More news on that as it comes.

